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And Lester is not even the best demonstration of this because I choose to have a dominant color per section which made my life a lot easier but take a look at Sam's Journey. Despite the heavy limitations of its graphic modes the C64 has a palette that is more colorful and vibrant than what the average 80s game made us think. But what I learned with much surprise in those last years is that it's more a design choice than an actual limitation of the machine. What I like about the C64 is that despite its infinite library there are few games that explicitly try to mimic the japanese productions on consoles and home computers.
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Or, at least, the things reproducible on an 8-bit machine. But I'm a good player and in all those years I developed a taste for a certain type of games and I tried to reproduce what I like about them. Regarding my experience this is my first game ever. I really thought there was the list of the programs used to make Lester in the game description. Thanks to Nicolaas Ervik Groeneboom and Andy Hewitt. V 1.1 - 11 January 2023 (See devlog for details)ĭesign, Code, Gfx and Sound by Knifegrinder. Supports THEC64 (Maxi and Mini), VICE and FPGA solutions RADIOACTIVE SHIELD: Protects you from radioactive liquidsĪ Commodore 64/128 PAL (recommended) or NTSC INFRARED: Allows you to see through dark areas WALLET: Doubles your maximum amount of collectable coins. PASS: Gives you access to the same numbered area
RETROARCH COMMODORE 64 UPGRADE
SMALL AND BIG COINS: Spend them when connected to terminals to restore your hp and upgrade your weapon. You can achieve permanent upgrades and more coins shooting to the barrels disseminated through the station. You can carry only one special power at a time, use them wisely! ITEMS SHIELD: Temporary invulnerability, even from armored droids. Armored droids are not affected.īOMB: Destroys everything visible on the screen. Other than coins, you can gain also some useful extra powers by shooting to enemies.ĮMP: A single pulse that can pass through walls and destroys everything in the line of fire. TRIGGERS: Activate them to open new passages inside the station. You can collect coins killing enemies and destroying barrels. TERMINALS: Use them to save a checkpoint, view a map of the station, restore health and upgrade your weapon spending your coins. The last updates on the status of the work confirm that you may find uncontained radioactive fuel in the lower part and some rooms not covered by auxiliary power.ĭuring your mission to regain the control of the station you'll also find some objects with various functions.īARRELS: Scattered through the station, they hide useful items and a lot of coins. The station was going through decommissioning at the moment of the incident. You'll start your mission on the upper left bridge. SPECIAL POWER SLOT: Special power currently equipped. Once you reach the maximum XP you'll be rewarded with an extra HP.ĬOINS: Number of coins collected / Maximum number of coins collectable XP: Increases by one everytime you kill an enemy or you dare to wake up a sleeping drone. Once you loose them all you can still restart from the first room keeping all your equipment. LIVES: number of tries Lester has to complete the mission. HOLD FIRE BUTTON AND RELEASE: Activate special power JOY DOWN: Descend Stairs - Enter through doors - Access terminals The game is played with a joystick plugged in port 2. I hope you enjoy playing it as much as I enjoyed making it. Actually this is my hello world project started fiddling with a TRSE tutorial which then, in a three year arc, became a graphic adventure engine, a zelda-like engine, a single screen platform engine, an attempt to convert Minighost and then a standalone game.
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Lester is my first release for the Commodore 64.
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This game takes inspiration from modern MSX metroidvanias like Ghost / Minighost (which is clearly the most direct inspiration for it) and the old Konami's productions like The maze of Galious. Upgradable weapon, special powers, map and inventory Given your strenghts, you are the only hope to stop this threat and figure out what happened to the station.
RETROARCH COMMODORE 64 ANDROID
You are the android L-3573-R, the first of a new generation of guardian droids independent from a central AI. The main computer of the space station UNSS ASAMI has gone rougue during decommissioning and gained control of the guardian droids.Īfter winning a short battle with the UN army dislocated on Mars, the rebellious mainframe is now pointing the station towards earth with its load of uncontained radioactive material. The Space Station Factory orbiting the planet is undergoing an unprecedented mutiny.
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